Featured Project
Project LOST (Started: June 2019)
LOST is going to be a pixelated, story-driven, horror adventure where we play as a character with outstanding determination, fearlessness, and recklessness. As the finalizations of the story and continuing development of the gameplay ensue, a demo will soon be released in the future to give an example of my programming and level designing abilities.
Role:
Builder / Programmer
Timeline:
Quick paced, goal-oriented development. An end time isn't stated, but as I continue with development, I will realize the time shortly.
Goals:
-
Create an enhanced and genuine user experience
-
Build an involving and stylistic world
-
Develop a horror-revolved atmosphere
-
Write a completely original, attention grabbing story
Creating with Unity in C#
Other Projects
Zelda Revisualized (2019)
Zelda is one of my favorite games because of it's ever-driving story, freedom, adventure, and strong sense of courage. I wanted to see what I could come up with in just a few days to test myself like this courageous young hero of Hyrule.
Role:
Builder / Programmer
Timeline:
Finished in a three day sprint
Goals:
-
Demonstrate my knowledge of static objects and the use of a singleton method
-
Challenging myself for experience in programming well-timed animations
-
Using tools to create terrain through multiple meshes
-
Baking ambient lighting
Created with Unity in C#
Super Knuckles Bros. (2018)
As I really like to revisualize some of my favourite older games, I started this one with a slight twist. As memes have blown up the entire internet, I might as well base a game off of my favourite: Uganda Knuckles.
Role:
Builder / Programmer
Timeline:
Finished within a week
Goals:
-
Create wonky physics and animations for interesting gameplay
-
Recreate and feature the first level of the original Super Mario Bros.
-
Create a simple and fun platformer
Created with Unity in C#
Zombie Arena Concept (2018)
While learning artificial intelligence, I was tasked with designing a map to test zombie and player AI. We would then pit both AI against each other. Unfortuantely the map hasn't been implemented.
Role:
Builder / Designer
Timeline:
Finished within two days
Goals:
-
Create a unique, hand-built environment
-
Ensure that the map is playable and well designed for the AI
-
Visualize a post-apocalyptic atmosphere
Created with Unity in C#
BitWars (2019)
BitWars has been my first dive into making games for touch screen devices. It started off as a match-three game to a match-three RPG turn-based game. The code, assets, and other implementations were conceptualized in a day and we hope to further expand and develop this project into a full-fledged android game. We hope to publish it to the Google Play Store in the near future.
Role:
Builder / Programmer / Project Lead
Timeline:
Finished in a day sprint
Goals:
-
Implement easily gestured touch controls
-
Test how much I could learn and develop in a day
-
Publish a finished product to the Google Play Store
Created with Unity in C#
Desert Crawler (2019)
Desert Crawler is my first attempt into car physics as well as saving and loading data. Through trial and error I was able to create a great looking checkpoint-based racing game.
Role:
Builder / Programmer
Timeline:
Finished within a week
Goals:
-
Create a physics-based racing game
-
Using XML and Binary, the player can save and load multiple different in-game player preferences
-
Using linear interpolation for a smooth camera working with physics
-
Implementing a leaderboard and using ghost data to beat your own time
Created with Unity in C#
Attention Simulator (2018)
This game started out as a joke but after creating a concept, my partner and I planned it out and were able to create the ultimate dating simulator! (I never knew I was going to be able to say that...)
Role:
Builder / Co-Programmer / Project Lead
Timeline:
Finished in a four day sprint
Goals:
-
Develop a funny, story-driven visual novel
-
Create a text engine that can trigger different types of events such as changing photos, typewriting text, etc.
-
Construct the entire game in one scene
-
Remind the player to never, EVER take their relationships for granted
Created with Unity in C#