Josh Sadoway

JoshSadoway@gmail.com



Project LOST (Started: June 2019)

LOST is going to be a pixelated, story-driven, horror adventure where we play as a character with outstanding determination, fearlessness, and recklessness. As the finalizations of the story and continuing development of the gameplay ensue, a demo will soon be released in the future to give an example of my programming and level designing abilities.


Role:

Builder / Programmer


Timeline:

Quick paced, goal-oriented development. An end time isn't stated, but as I continue with development, I will realize the time shortly.


Goals:

  • Create an enhanced and genuine user experience

  • Build an involving and stylistic world

  • Develop a horror-revolved atmosphere

  • Write a completely original, attention grabbing story


Creating with Unity in C#



Zelda Revisualized (2019)

Zelda is one of my favorite games because of it's ever-driving story, freedom, adventure, and strong sense of courage. I wanted to see what I could come up with in just a few days to test myself like this courageous young hero of Hyrule.


Role:

Builder / Programmer


Timeline:

Finished in a three day sprint


Goals:

  • Demonstrate my knowledge of static objects and the use of a singleton method

  • Challenging myself for experience in programming well-timed animations

  • Using tools to create terrain through multiple meshes

  • Baking ambient lighting


Created with Unity in C#


Super Knuckles Bros. (2018)

As I really like to revisualize some of my favourite older games, I started this one with a slight twist. As memes have blown up the entire internet, I might as well base a game off of my favourite: Uganda Knuckles.


Role:

Builder / Programmer


Timeline:

Finished within a week


Goals:

  • Create wonky physics and animations for interesting gameplay

  • Recreate and feature the first level of the original Super Mario Bros.

  • Create a simple and fun platformer


Created with Unity in C#


Zombie Arena Concept (2018)

While learning artificial intelligence, I was tasked with designing a map to test zombie and player AI. We would then pit both AI against each other. Unfortuantely the map hasn't been implemented.


Role:

Builder / Designer


Timeline:

Finished within two days


Goals:

  • Create a unique, hand-built environment

  • Ensure that the map is playable and well designed for the AI

  • Visualize a post-apocalyptic atmosphere


Created with Unity in C#

Zombie Arena 4
Zombie Arena 2
Zombie Arena 1
Zombie Arena 3

BitWars (2019)

BitWars has been my first dive into making games for touch screen devices. It started off as a match-three game to a match-three RPG turn-based game. The code, assets, and other implementations were conceptualized in a day and we hope to further expand and develop this project into a full-fledged android game. We hope to publish it to the Google Play Store in the near future.


Role:

Builder / Programmer / Project Lead


Timeline:

Finished in a day sprint


Goals:

  • Implement easily gestured touch controls

  • Test how much I could learn and develop in a day

  • Publish a finished product to the Google Play Store


Created with Unity in C#


Desert Crawler (2019)

Desert Crawler is my first attempt into car physics as well as saving and loading data. Through trial and error I was able to create a great looking checkpoint-based racing game.


Role:

Builder / Programmer


Timeline:

Finished within a week


Goals:

  • Create a physics-based racing game

  • Using XML and Binary, the player can save and load multiple different in-game player preferences

  • Using linear interpolation for a smooth camera working with physics

  • Implementing a leaderboard and using ghost data to beat your own time


Created with Unity in C#


Attention Simulator (2018)

This game started out as a joke but after creating a concept, my partner and I planned it out and were able to create the ultimate dating simulator! (I never knew I was going to be able to say that...)


Role:

Builder / Co-Programmer / Project Lead


Timeline:

Finished in a four day sprint


Goals:

  • Develop a funny, story-driven visual novel

  • Create a text engine that can trigger different types of events such as changing photos, typewriting text, etc.

  • Construct the entire game in one scene

  • Remind the player to never, EVER take their relationships for granted


Created with Unity in C#